![]() ![]() AssetsĪll of the Morrowind assets (models, textures, icons, etc.) are packed up in a file called Morrowind.bsa. Plugins belong in the Morrowind/Data Files directory, and must be enabled in the Morrowind Launcher before they become active. ![]() esp) can alter this data, for example, changing the stats of a weapon, adding a new quest, or rearranging a town. is defined in a file called Morrowind.esm. Mods come in all shapes and sizes, but broadly there are 2 categories: PluginsĪll the game data for Morrowind - the world, quests, NPCs, items, etc. I won't go into too much depth about each program since they all come with their own documentation, but I will try to provide a quick guide on how to manage mods, and why each program is necessary. ![]() Managing mods in Morrowind, often by the hundred and many of them conflicting, is no easy feat they need to be installed in one order and loaded in a completely different order, and they may also require cleaning or merging.įortunately, much of this can be handled by external programs. ![]()
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